Downloadable copies:

Word Format

PDF Format

Also, I have a LinkedIn Page here where you can hear what my co-workers have to say about me and to hear what's new with me.




Borderlands 2: Mr. Torgue's Campain of Carnage – Designer, The Workshop
March 2012 – October 2012
  • Responsible for 90% of Mission Objects, Kismet and Script
  • Set up a third of the combat dens
  • Created behaviors for new interactable objects, including the Torgue Vending Machines and Cookie Machines
  • Required to work with new toolset largely without support as main team was very busy with BL2 certification
  • Worked with DLC programmers to create repeatable mission functionality
Sorcery – Designer, The Workshop
February 2011 – March 2012
  • Developed level layout and gameplay from creation to final iteration with Unreal 3 Tool set.
  • Implemented scripted events using assets from different departments.
    • Created combat scenarios that became standard-setting for the game.
    • Worked with animation team to draft in-game cinematic encounters.
    • Developed and scripted non-combat puzzles and encounters.
    • Worked with the programming team to create new tools and systems for the design team.
  • Managed game wide loot placement.
Thor: God of Thunder – Contract, Designer, Liquid Entertainment
April 2010 – February 2011
  • Created numerous custom matinee spawns for A.I.
  • Carried out a complex and successful level reconstruction and streaming optimization.
Wolfenstein – Designer, Raven Software
January 2008 – August 2009
  • Developed numerous rotating combat scenarios for hub maps that evolved over the course of the game.
  • Designed and implemented a patrol system that coordinated multiple A.I. in a formation and interacted with world objects.
  • Created puzzles that educated and challenged players in the use of multiple gameplay mechanics
  • Functioned successfully in a senior capacity in the absence of leads.
Singularity – Designer, Raven Software
November 2007– January 2008
  • Prototyped game functions and mechanics in script for programming team to create production versions.
  • Created and proved out combat scenarios that integrated the game's unique mechanics
King of Kings – Internship, Walker Boys Studio, Inc.
January 2007 – March 2007
  • Researched the Glest 2.0.0 engine and created instructional documents for team members to use and learn from
  • Conducted historical research improving necessary historical accuracy of game content.



Game Editors and Tools

  • UnrealED for Unreal Tournament 3
  • Source Engine for Half-life 2
  • Radiant Engine for Quake 4 and Wolfenstein
  • 3D Studio Max
  • Adobe Photoshop
Script and Program Languages
  • C++
  • Java
  • Kismet and Matinėe
  • Unreal 2 Script
  • Quake 4 (Radiant) Script



Certificate of Digital Game Development:  Specialization in Level Design      
September 2007
The Guildhall at Southern Methodist University, Plano, TX  
Bachelor of Science, Computer Science: Theory and Analysis
August 2004
Western Michigan University  Kalamazoo, Michigan.  





Wolfenstein is copyrighted ©2009 by id Software. All Rights Reserved.
Singularity is copyrighted ©2009 by Raven Software. All Rights Reserved.
The Liquid Entertainment logo is copyrighted ©1999 by Liquid Entertainment. All Rights Reserved.

Marvel, Thor, all related character names and their distinctive likenesses: TM & © 2011 Marvel Entertainment, LLC and its subsidiaries. All Rights Reserved.

Sorcery is a registered trademark of Sony Computer Entertainment America LLC. Developed by Workshop Games. © 2012 Sony Computer Entertainment America LLC. "PlayStation", "PLAYSTATION", and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation.  All Rights Reserved.

Clocky is copyrighted © 2011 by The Workshop.  All rights Reserved.

All recorded video is property of the respective right holders and is used here under the fair use laws in order to showcase work I've done in the games shown in said recordings

The rest is copyrighted ©2007 by Ryan Galbraith and The Guildhall at SMU. All rights Reserved.


To contact Ryan the Level Designer/Scripter/Webmaster/Domain Owner write to
Ryan<dot>B<dot>Galbraith at Gmail<dot>com replacing all the <dot>s with ‘.’